Archive for August 18th, 2010

18
Aug
10

Good Help is Hard to Find

One of the most fundamental rules of user experience on the web is that developers are rarely qualified to evaluate it. As developers, we know far too much about the web in general, and intuitively grasp details that mystify people who spend their days contributing to society in other ways. For this reason, it’s all too easy for us to build websites and applications that are hard to use. Good user testing during the development process can mitigate the problem, but in many projects, the testing budget is limited if present at all.

A person who has trouble using a website to accomplish a task will quickly grow frustrated. At best, a frustrated person will leave the site; at worst, they will complain about the experience to others. When our users hit a roadblock within a website or application, effective help content is our last chance to transform a negative experience into a positive one.

If content is the red-headed stepchild of web development, help content is even less popular. No one wants to create it or maintain it. When it does exist, it’s frequently hard to find, poorly written, and not terribly helpful. But done well, help content offers tremendous potential to earn customer loyalty.

Read More…

18
Aug
10

Apps vs. the Web

Pull the iPhone out of your pocket and look at the home screen. Likely, you’re seeing some well known brands on the web: Facebook, Flickr, and Google to name just a few. You’ll also see companies like Amazon, Target, and Walmart which sell a lot of products via the web.

Like you, these sites and companies know how to build an effective website using the latest and greatest web technologies. The iPhone’s Safari browser also supports HTML5 markup with CSS3 styling and is powered by a fast JavaScript engine. So why is there a proliferation of apps instead of web pages that can do the same thing?

Longtime A List Apart readers may remember the Put Your Content in My Pocket articles I wrote soon after the iPhone launched. Recently, I published a book that explains how to create products for the iPhone App Store. With this article, I’d like to share my experiences with both mobile web and software development to guide your future developments on the iPhone platform.

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18
Aug
10

Gestalt Principles Applied in Design

Web designers, like other artists and craftsmen, impose structure on the environment. We enforce order and beauty on the formless void that is our blank computer screen.

We do it in different ways — creating an organized layout first, writing text and content first, or even basing a design concept on an image, a color palette, or something that visually trips your trigger, whether it’s a sunset or a Song Dynasty painting.

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18
Aug
10

July Photobook

So I know this is a bit late but oh well, I’ve been busy with some personal projects which ill try to get online pretty soon

but heres a bit of cool info… James has released the new photobook project and it’s pretty sweet as always

so go have a look at enjoy some good old fashioned photographs




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